local CLASS = {}
 
CLASS.DisplayName = "Raider Gunner"
CLASS.RawName = "Raider_Gunner"

--CLASS.PlayerModel = "models/player/t_phoenix.mdl"
CLASS.PlayerModel = "models/player/Group03/Male_05.mdl"

CLASS.Base = "Base_Gunner"

function CLASS:Loadout( pl )
	pl:Give("weapon_mad_ak47")
	pl:Give("weapon_mad_glock")
	pl:GiveAmmo(120, "AR2")
	pl:GiveAmmo(80, "Pistol")
end

player_class.Register( "Raider_Gunner", CLASS )